Session 9 - "Cumcrete"

  • Session Start:
  • The party gathered after a month-long break. There were general announcements about house rules and reminders about gameplay etiquette.
  • Character Engagement:
  • Nick was asked for a sound check, and there was light-hearted banter about his appearance.
  • Players joked about their past experiences, including Hasbro and Wizards of the Coast’s copyright claims, which set a humorous tone.
  • House Rules:
  • Players were reminded to keep non-D&D stories brief and warned about side conversations affecting gameplay.
  • House rules included penalties for distractions, emphasizing the importance of focus during play.
  • Recap of Previous Events:
  • The DM recapped the last session, including the explosion from a trapped chest that resulted in Eevee’s death, which impacted the party deeply.
  • There was mention of the party’s encounters with automatons and their exploration of the dungeon.
  • New Character Introduction:
  • Verona, a half-orc paladin, entered the scene searching for her sister, Eevee. The party informed her of Eevee’s demise, creating a mix of tension and empathy.
  • Tensions and Threats:
  • Bara threatened Verona, leading to a tense interaction where they discussed the fate of Eevee and the responsibilities of the party.
  • Gus positioned himself strategically, preparing for potential combat.
  • Investigation and Exploration:
  • The party explored the dungeon, with Gus using his spider hand ability to scout ahead. He discovered a group of undead creatures swaying in a nearby room.
  • The group debated their next steps, considering whether to engage the undead or explore further.
  • Combat with Undead:
  • The decision was made to confront the undead.
  • Veric used Hunter’s Mark, landing several successful attacks with his longbow.
  • Bob charged in, using his battle axe to deal significant damage to the undead.
  • Gus and Bara provided support, using spells and unarmed strikes to finish off the remaining foes.
  • Aftermath of Combat:
  • The party regrouped, discussing their next moves and evaluating the situation.
  • They found notes indicating the history of the dungeon and hints about further exploration opportunities.
  • Portal Discovery:
  • The party discovered a large, ornate door leading to a portal filled with crackling energy.
  • Bara and Bob worked together to open the door, revealing the portal’s dangerous nature.
  • Final Decisions:
  • After some deliberation, the group decided to step through the portal, eager to uncover what lay beyond.
  • The session ended with the party stepping into the unknown, ready for whatever challenges awaited them.

Key Actions and Details

  • Bob: Engaged in melee combat, showcasing bravery and strength. Responsible for key attacks against the undead.
  • Veric: Utilized ranged attacks effectively, enhancing his damage output with Hunter’s Mark.
  • Gus: Employed creative abilities to scout and provide magical support, showcasing his versatility.
  • Bara: Played a crucial role during tense interactions and combat, using both martial and diplomatic skills.

Overall, the session was filled with character interactions, strategic decisions, and combat, setting a strong foundation for future adventures. The mix of humor and serious moments kept players engaged and invested in the storyline.